FearNone
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FearNone
Welcome to the clan [«FN»] forums!

If you're a member of the clan please log into the site! -- And if you're not a member of [«FN»] and you're looking to join the clan, please register on the forums and fill out the application to join on the forums section..

Thanks,

F€ÄR ÑØÑ€



 
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THERE IS NO MORE FN CLAN.. PLEASE STOP APPLYING AND SENDING ME PMS




(Click on the FAQs title)

This is our rank structure. Ranks will be issued based mostly on your TIME IN SERVICE (length of time you have been an official clan member). Other factors that benefit individual promotion is based on your PERFORMANCE in game (How well you play as a TEAM and how well you give or take orders as well as what you do to improve your game-play). Some ranks require an administration commitment or will be given based on clan necessity until proper balance is achieved. Here is a recap of what it takes to rank up in order of importance:

 

1) Time in Service- how long you have been a member (TIS).

2) Performance- how well you play as a team in game, your self-improvement initiative, and your abilities to follow or lead.

 

             Our clan ranking system is broken up into a 3-tier system. This structure consists of Regulars, Council, and Command. Council, and Command members will have admin commitments.

 

FN - TIS / Performance Requirement

 

1) Regulars- 0 to 1 months TIS. Satisfactory performance in game.

2) Council- 2 to 3 months TIS. Skilled performance in game, satisfactory administratively

3) Command- 4 or more months or more TIS. Outstanding Performance in game, Skilled administratively, satisfactory with project management according to leadership vision. (or recommendation by a higher ranked member)

 

Below are basic examples of what your rank means and the group it falls under. Rank does NOT mean someone is always a better player or person! Rank does NOT provide ANYONE the right to slander or trample fellow members or the gaming community. It is a combination of factors already stated above. These are positions of responsibility, loyalty, ability/talent, and commitment. Many of these positions will not be filled right away as our clan rank structure is still evolving and positions are still being filled.

__________________________________________________________________


These ranks are oriented towards operations in game focused on follower ship skills and learning to lead when possible. Regulars are expected to be learning about the clan and its members, team concepts, communications, policy, and constant improvement.

Regulars Rank Structure:


Insignia
Rank
Description
Duties
Advancement

Recruit (RCT)
Entry level rank - all new recruits obtain this when they join the clan. Not authorized to wear the FN Tag. Recruits can endure a 2-week recruiting process or more at Command or Council discretion. Recruits must read our Total Documentation, play an hour or so with clan mates, and meet minimum requirements below. Preparing for PVT. TIS: — 0
Performance: — Demonstrate potential prior to recruit status.
Game Time Required: — None

Private
First promotion above Private; Obtaining this rank demonstrates that the soldier is a offical clan member. The Private can wear the [FN] Tag for the first time and is considered an official clan member. The Private is expected to be learning all and doing his best. This is the first position with performance requirements. Preparing for PFC. TIS: — 1-3weeks
Performance: — Satisfactory
Game Time Required: — None

Private 1st Class (PFC)
obtaining this rank shows that the soldier is interested in more than just playing on the server, and wants more involvement with the clan. The PFC is progressing through the ranks. This is the first position with game time requirements. The PFC should have developed a degree of relationship with fellow members. Preparing for CPL. TIS: — 3-4 weeks
Performance:
— Satisfactory
Game Time Required: — 15 minutes per week 



Corporal (CPL)

First rank past Enlisted - you are now considered an enlisted soldier with limited authority as granted by a commissioned officer (2LT or higher).


The CPL has a
Duties here mainly include the guidance and support of the enlisted soldiers (PFC and below).. Preparing for SGT. .
TIS: — 4-6 weeks
Performance: — Satisfactory
Game Time Required: — 30 minutes per week 



Sergeant (SGT)

Similar to a Corporal, with a higher degree of leadership demonstrated.

The SGT is mu
ltifunctional and versatile and expected to show initiative. Sergeants can be expected to lead or assist higher-ranking members. They are also expected to be more familiar with clan policy. Preparing for SSG.
TIS: — 6-9 weeks
Performance: — Satisfactory
Game Time Required: — 45 minutes per week


Staff Sergeant (SSG)

This rank refers to any soldier that can hold his on the battlefield; considered to be a slightly "above-average" soldier.

Staff Sergeants shall be the pillars of moral and support for lower ranks. Support for keeping the troops in high spirits will come from working with Sergeants. Conduct basic training for new recruits.
TIS: — 9-10 weeks
Performance: — Satisfactory
Game Time Required: — 1 hour per week


 

These positions are oriented towards administration duties out of game while still performing in game operations with higher standards. Council members will be expected to head up a project to support Upper Council and the Command Echelon. Council rank time commitments are progressive.

Low Council Structure:
Insignia
Rank
Description
Duties
Advancement

Sergeant 1st Class (SFC)Soldiers of this rank are ones that show strong discipline and talent in general roles on the battlefield.The SFC has a strong sense of duty and willingness to help fellow clan mates. He is in preparation for Council indoctrination and/or administration roles. He has increased focus and efforts on administration proficiency and gaming abilities simultaneously. Preparing for Council duties. Preparing for MSG or 1Sgt.TIS: — 10-12 weeks
Performance: — Skilled
Game Time Required: — 2 hours per week

Master Sergeant (MGS)
Field leader.
Master Sergeants provide technical leadership as occupational specialists of both land and sea weaponry.
The MSG performs dual roles within the clan. The MSG focuses on lower ranking members improvements while also possibly managing alternate programs, resources, or minor delegated projects. There can only be ONE 1st Sgt in the clan. The 1Sgt typically manages the lower enlisted members to assist the SGM, the CSM, and the SMD as needed. Preparing for SGM. 1Sgt rank is typically an honorary position with special privileges defined by superiors in lower Council. TIS: — 12-14 weeks
Performance: — Skilled
Game Time Required: — 2 hours per week

First Sergeant  (SGM)
Senior Personnel/strategy Leader.
Sergeant Majors are considered to be experts of all forms of weaponry; considered equal rank with MGSGT (the right-hand).
The SGM is very well versed in [FN] tactics and strategy, team operations administratively, and members’ progress in most areas. He often monitors member progress and reports up the chain. The SGM often solves problems WITHIN the enlisted ranks. The SGM is interested in ensuring members are progressing, improving, and remaining dedicated via team efforts. Preparing for CSM. TIS: — 14-16 weeks
Performance: — Skilled
Game Time Required: - 2 hours 15 minutes per week







Sergeant Major of Clan (SMC)

This rank acts as a liaison between the members and the officers. Members obtaining this rank have shown a true dedication to the clan and its members.

The SMD is the father of all the Regulars . The SMD carries unique admin commitments, responsibilities, and privileges issued by higher-ranking members or upper Echelon members. The different tasks issued range from training to disciplining our members. When the SMD takes action…it is usually on direct order. The SMD may liaison often with Unique ranks or Upper Council. Only 1 member in the clan can hold this position. Our SMD is the top enlisted member in [FN] and his primary interest is two-fold. He leads his subordinates AND nurtures them according to Command executive orders whether mostly indirectly. All members should respect this position… from top to bottom. Preparing for Upper Council or Unique Ranks.

TIS: — 17-19 weeks
Performance: — Skilled
Game Time Required: — 3 hours per week


 

Upper Council members will be expected to manage and support the Command . All Upper Council consists of Clan officers. Upper Council members start to receive special access to [FN] resources and assets as needed.

  Upper Council Structure:
Insignia
Rank
Description
Duties
Advancement

2nd Lieutenant (2LT)
First level officer This is the 1st Upper Council rank, committed to clan functionality. Expected to assist in multiple minor administrative projects. Preparing for 1st Lieutenant. TIS: — 24-26 weeks
Performance: — Outstanding
Game Time Required: — 1 hour 45 minutes per week

1st Lieutenant (1LT)
 2nd level officer
This is the 2nd Upper Council rank continuing support for leadership often partnering with the 2LT and also works for superiors to execute requests from superiors. Preparing for Captain. TIS: — 26-28 weeks
Performance: — Outstanding
Game Time Required: — 1 hour 30 minutes per week

Captain (CPT) "Head man" in charge of soldiers. This is the 3rd Upper Council rank initiating programs to improve commitment, performance, character of members, and administrative support roles. Captain and above ranks can recruit, promote, and demote users in the Regulars Echelon as well as create and implement critical administrative projects building teams focused on goals supporting requests by superiors. The CPT will manage 1st and 2nd lieutenants. Preparing for Major. TIS: — 28-30 weeks
Performance: — Outstanding
Game Time Required: — 1 hour 15 minutes per week 


Major (MAJ)

Immediately superior to the rank of Captain and immediately subordinate to the rank of Lieutenant Colonel.

This is the 4th Upper Council rank over-seeing the big picture of clan progress according to requests from LTC and above ranks. The Major rank plays a key role in outsourcing and delegating multiple projects or Command Vision and ensuring completion on a timely basis according to orders or clan policy. The Major may have more than 1 Captain performing roles for a single project. Preparing for Lieutenant Colonel.

TIS: — 30-32 weeks
Performance: — Outstanding
Game Time Required: — 1 hour per week



Lieutenant Colonel (LTC)

Reserved rank for the most senior of members still active with the clan.

This is the 5th Upper Council rank commandeering multiple Command projects simultaneously… expected to keep Project leaders productive assisting them with guidance and instruction. The LTC ensures that the multiple demands initiated by a COL are created, enforced, and developed continually through personal oversight and contributions as needed. An LTC may have 2 MAJs performing roles for 2 different projects. Preparing for Full Bird Colonel.

TIS: — 32-34 weeks
Performance: — Outstanding
Game Time Required: — 45 minutes per week


Colonel (COL)

Highest ranking officer before moving onto the command council

This is the 6th Upper Council rank relying heavily on subordinate Council members. This is the final Upper Council rank guiding Regulars indirectly and Council directly …in a single united direction while promoting, supporting, and accomplishing Command requests. This is the highest rank in Council. This rank is the Go-between for Command and all other organized units and projects within Team FN. The COL will manage lower officer ranks (LTCs mainly). Preparing for Command status as a BG.

TIS: — 34-36 weeks
Performance: — Outstanding
Game Time Required: — 30 minutes per week

Command has exclusive access rights and authority to ALL information, material, tools, and resources to create and/or implement Clan Vision. Command is governed by unified agreement within the same Echelon and must be supported by Council typically but not necessarily through official board meetings or web postings. No “one” Commander has the authority to control or manipulate anything, especially policy, without concurrence within Command or vote within the board where Upper Council is present. If Command stops existing then the clan itself will no longer exist. NO COMMANDER can be removed from the clan without proper mutiny procedure or prior submittal into the reserve rank structure for at least 1 month. Commanders carry the burden and responsibility for keeping Fear None “ALIVE and BREATHING” while simultaneously growing. Commanders also create and implement clan vision and manage Upper Council members or Unique Ranks and they’re multiple tasks, goals, projects, or purposes. A single Commander can operate and manage Team [FN] as long as there is concurrence by a fellow Commander and an Upper Council COL. Multiple Command positions exist to ensure full functionality of the clan in the absence of key members within the leadership structure. Command ensures functionality in the volatile online environment that we exist. Ultimately, Command is concerned about Vision, Growth, Online Entertainment, and Positive Evolution within the online world that includes many phenomenon's.


Command Council Structure:
Insignia
Rank
Description
Duties
Advancement

Brigadier General (BG)
A Brigader General is a one star General; it is the normal rank for commanding a Division. The BG will submit upper Command requests down to Colonel rank for completion. He can promote/demote members in all Echelons with exception to Command members. He is the communications link between Upper Council and Command in support of clan vision. This General can write policy in support of clan vision to include rules and regulations but must be approved by the MG or above. The BG written policy is to be submitted with seal or signature of approval by MG rank or above. TIS: — 36-39 weeks
Performance: — Outstanding
Game Time Required: — 2 hours 30 minutes per week

Major General (MG)
A Major General is a 2 star general; it is the 4th highest rank in the commanding Division The MG can run the entire clan with support of the LTG, the Colonel, and the SMD as ranking members in board meetings where 3 of 4 votes are required when creating, implementing, or changing vision or removing/placing members from/into the reserve rank structure. The MG must approve BG policy verified in conjunction with upper Command concurrence. The MG and the BG often work together closely. TIS: — 39-42 weeks
Performance: — Outstanding
Game Time Required: — 2 hours per week

Lieutenant General (LTG)
A Lieutenant General is a 3 star general; it is the 3th highest rank in the commanding Division   This rank is geared towards providing a 3rd perspective on clan vision that may not be clearly visible. The LTG is responsible for keeping a well-rounded clan vision throughout Command. Expected to provide a clear view providing visible pitfalls to current clan vision. The LTG often works closely with Upper Command. Preparing for GEN rank. TIS: — 42-45 weeks
Performance: — Outstanding
Game Time Required: — 1 hour 30 minutes per week








General (GEN)


A General is a 4 star general; it is the 2th highest rank in the commanding Division

This position creates, defines, challenges, approves, and implements new clan vision/policy and delivers such to lower Command/Council for review or acceptance. The GEN is often crosschecking new vision with the clan commander with combined reference from the LTG of the clan or proper positions with authority. The GEN is responsible for ensuring growth and balance as well as proper channels for clan communications or proper vehicles for such. It is the mission of the GEN to assist the GOA in maintaining/creating an ethical and balanced and growing clan community. The Gen is also responsible for protecting all members from corrosive behavior, avoiding stagnant growth or policy, and adapting clan vision as required.

TIS: — 45-48 weeks
Performance: — Outstanding
Game Time Required: — 1 hour per week




General of the Army (GOA)


A General of the Army is a 5 star general; it is the
highest rank in the commanding
Division and has the final say in all decisions.

Expected to lead by example in all manners setting the pace and standards of the clan. Also required to faithfully support and guide all Echelons within the clan. The GoA is ultimately responsible for the vision we create and the direction in which we evolve. The GoA must ensure proper evolution, growth, and Loyalty of all echelons in the clan. The GoA relies heavily on the efforts and actions of lower Command/Council and is required to delegate authority often. This position shall never be vacant for extended periods beyond 2 weeks.

TIS: — more then one year
Performance: — Outstanding
Game Time Required: — 30 mintues per week